![]() ![]() ![]() The stun range can be longer than the arc thrower (5 tiles)? if not game-breaking, for setting up to stun dangerous enemies with lower risk etc, but not necessary as the arc thrower range is already quite nice.Įdited by Pluralitas, 15 February 2015 - 01:59 AM. Now CMDRs can equip engineers with a arc rifle/arch thrower setup for a capture mission with quite a few stun charges, making it more worth purchasing the arc rifle, be it for its disabling shot for tough missions, or more stun charges for a light mission. It is incredibly hard to procure enough meld to augment the 7-9 soldiers needed to run 2 MEC squads on most missions, and also pay for all the meld thirsty foundry projects that you will want to do, such as Ammo Conservation, Psi Warfare Systems, Armored Fighters, etc. Obviously the arc thrower with the foundry project done should have a higher chance of capture than the arc rifle. ++Having done the "Advanced arc thrower" foundry project, the arc rifle can gain stun charges for captures(the amount can be be adjusted for balance reasons(2 charges default?) and having "repair" (can?) increases the charges). The default arc rifle will have the disabling shot and whatever the arc rifle can do(damage of offensive shots can be balanced). ![]() How about making it a dedicated stun weapon for capturing with an engineer? Seeing how the arc rifle is getting some changes in b15, which changes it to an engineer only weapon. ![]()
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